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Nintendo Made Link Talk in Legend of Zelda
Nintendo almost broke the golden rule with Link in Zelda: Echoes of Wisdom, but not for a good reason
Eiji Aonuma, producer of The Legend of Zelda franchise, says they almost voiced Link in the latest entry in the series, Echoes of Wisdom.
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
Link was going to speak in Zelda: Echoes of Wisdom, but Nintendo thought it ‘didn’t feel right’
However, because Zelda is the protagonist in Echoes of Wisdom, the idea was originally that she would be the only character with no dialogue, allowing Link to have lines for the first time. “Actually, Link was speaking at first,” Aonuma confirmed.
Echoes Of Wisdom Lead Says There's "Lot Of Possibility" For More 2D Zelda Games
Echoes of Wisdom is a pathbreaking game in the iconic series, as for the first time, the protagonist is actually Zelda. The game sticks to the original Link to the Past format of having top-down perspective,
"He'd never say that": Why Nintendo decided against letting Link talk in Zelda: Echoes of Wisdom
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they didn't give Link a voice in Echoes of Wisdom as intended and here is why – and you know what?
20m
Random: This 2D Animator Is Remaking An NES Zelda Dungeon With Hand-Drawn Visuals
We've seen a lot of Zelda remake projects over the years here at Nintendo Life, but every so often, one pops up that makes us ...
Yahoo
1d
Zelda: Echoes of Wisdom nearly broke Link's 30-year vow of silence, but Nintendo decided to keep him mute because no one knew what he would say
Thankfully, that confusion eventually helped build out the story - with Nintendo and Grezzo requiring a setting where it made ...
Gameranx
25m
Legend of Zelda Producer Says He Focuses On Gameplay First, Then The Story
The Legend of Zelda has been going through various shifts in style over the last several years, and gameplay was always the ...
5h
on MSN
Forget Zelda, Like a Dragon: Pirate Yakuza in Hawaii Lets You Play an Ocarina to Summon a Killer Jellyfish
Ocarina of Time sees protagonist Link play beautiful melodies on an ocarina to cast magical effects and save the world. Like ...
4h
on MSN
Zelda: Breath of the Wild designer's Infinity Nikki finally gets release date
Infinity Nikki, the hotly-anticipated "cosy" open-world adventure from the designer of Zelda: Breath of the Wild, now has a ...
Video Games Chronicle
7h
Zelda designer’s new ‘coziest open-world game’ has a release date
Infinity Nikki, the self-proclaimed ‘coziest open-world game’ helmed by a former Legend of Zelda designer, has announced a ...
1d
on MSN
Why the classic Zelda formula is so durable — and so tough to imitate
Longtime producer Eiji Aonuma and the directors of "Echoes of Wisdom" explain why the classic Zelda formula is so durable — ...
Comicbook.com
1d
Nintendo Wants 2D Zelda Games to be a “Contrast” to 3D Entries
While Echoes of Wisdom had
Zelda
creating Echoes of enemies and items, A
Link
Between Worlds gave
Link
the ability to ...
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Nintendo
Echoes of Wisdom
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