Todd Howard reflects on Starfield's New Game Plus mode, suggesting a lot of people didn't get what it was attempting to accomplish. Bethesda Executive Producer Todd Howard has reflected on Starfield's ...
Bethesda's Todd Howard has shared his thoughts on the use of AI in video games, calling it a "tool" but one that can't replace human intention. Howard sat down with Eurogamer's social producer Mat ...
When are we heading back to the wasteland? Fallout fans were ready to dive right back into the iconic and brutal wasteland. After the incredible hit debut season of the series, there were more than ...
TL;DR: Bethesda's Fallout Day highlighted the Fallout 4 Anniversary Edition release and Fallout 76 updates, with no new sequels announced. Todd Howard confirmed multiple Fallout projects are in ...
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During Fallout Day, a celebration of the franchise, a lot was announced. Of course, Fallout Season 2 is on the way, there’s stuff happening in Fallout 76, and there’s various merch going up for sale.
Bethesda Game Studios boss Todd Howard in an interview with GameInformer stated progress on The Elder Scrolls VI is progressing well. "It’s progressing really well," said Howard. "The majority of the ...
There are some games that almost feel like they don't actually exist until they're in the wild. The new Fable, for example; Bloodlines 2 before its launch last month. Then there's Bethesda titans ...
Bethesda director Todd Howard talks about Fallout 3 and how its ending was originally received by fans, which apparently took the devs by surprise. Todd Howard has recently talked about the ending of ...
Daniel is a News Writer from the United Kingdom. Relatively new to the industry with just over three years of experience, he has focused on establishing himself in the gaming space, with bylines in ...
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Skyrim becomes playable in Fallout 4 thanks to one genius RPG modder who "beat" Todd Howard to it
"This is what 15 years without a sequel does to a fanbase," one fan says ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally in 2010 because an opportunity presented itself ...
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