In Part 6, coin collecting became a game that could be played without explanation. In Part 7, we will make it look fun to ...
When you start working on any project, you always have to face the problem of choosing the technologies for most its components. One of these components is, of course, the animation system. Now, there ...
The Tripo Team explains how P2.0 and Astra combine 3D asset generation with assembly, rigging, animation, and integration in ...
This time, I tried making a '3D Dungeon RPG' using Codex and Unity.The model used was GPT-6.1 Sol. The production time was about 18 hours.I originally wanted you to actually try it out in a browser, ...
I'm a CS student interested in game development. I'm learning a lot right now, and open to trying new things. This is my first blog post on this site, and I'm not quite sure what to write about, so ...